Study of musculature - Stuart Morris
Stuart Morris draw muscles on top of the image of the human form as artistic exercise and expression. His focus on mastering the technique and its transferability explained by him self draw my attention.
“I‘m currently strengthening my skills and technique to enable me to produce strong artwork that is applicable and transferable in a range of industries from character design and animation for games design and film through to portrait and figurative illustration for advertising, editorials, music and fashion.”
via: artandsciencejournal.com
Gulp. World’s Largest Stop-Motion Film
The same team that produce Dot. The world's smallest stop-motion animation have made Gulp. World's Largest Stop-motion film. This time the team hit in the opposite direction. Stop-motion is made using Nokia N8, a human puppet, 11,000 square feet of beach, plenty of volunteers, and a crane. See the animation and The making-of.
Microsoft predicts the future - without laptops
In Microsoft's future, the identity of the person determines the environment around them. For example, the windows in this taxi call on the user's calendar and a geographic database to display an augmented reality view of the city. Via: techrepublic.com
The Future of Gaming: A Portrait of the New Gamers
Human Bodies as Flowers and Butterflies
images are made up of hundreds of nude bodies which become a spectacularly different whole.
In an interview for The Sun, Cecelia described part of the process and more of her thinking: "It can take a great deal of time to get the correct photograph and I often take over 50 photos of a single pose to bring what I see in my head into reality. But I hope to encourage people to think differently about their own bodies." Via: environmentalgraffiti.com
Colour variantions and names
Do you know what colour golden rod is? Or ghost white ? The table at w3schools.com gives some colour suggestions for common colour names, along with their hexadecimal values. Naturally, there are many different colour codes that can be considered belonging to a particular colour, you will find suggestions by using the links next to each of the colour.
Pure colours like pure red or green are rarely used in the creating of colour schemes. Black, white or gray can be added to the pure colour to change its characteristic in a specific way. The words "tint," "shade" and "tone" are technical terms that describe each particular kind of change.
Here: A Bit More About Color - The Color Wheel
Tone - A colour with some gray added.
Shade - A colour that has been darkened by the addition of black.
Tint - A colour that has been lightened by the addition of white.
Useful could be 0to255 a web tool created by Shaun Chapman that helps web designers find lighter and darker colours (tints and shades) based on any colour.
City In A Bottle
City In a Bottle is an interactive project bordering between art, science and games, a virtual ecosystem of plants and insects. The game world mechanics are based on the principles of emergence and evolution by natural selection. Complex social behaviour and new life forms will evolve by themselves as the game progresses. The game engine is an open source, cross-platform version of NodeBox optimized for hardware-accelerated image processing, "NodeBox for OpenGL" a NodeBox-spinoff.
It is a very interesting project developed in a small interdisciplinary team of artists, musicians and computer scientists:
Champ d'Action (Belgium-based ensemble for contemporary classical music). Scientific advisor is Johan Gielis (author of the superformula, first published in the March 2003 American Journal of Botany). People working on City In A Bottle: Nicolas Marinus (project manager), Ludivine Lechat (visual artist), Tim Vets (Champ d'Action, musician), Frederik De Bleser, Tom De Smedt. Via:Tim Vets
More about the project via Ludivine Lechat and some interesting parts from behind the scenes such as a background scenery trough the Procedural architecture.
A moodboard explaining the basic feel of the City In A Bottle environment.
The Portal 2 Underground Poster Kit
Beautiful artwork from the legendary game Portal 2 Underground as a poster kit includes one of each of the following posters: 1940s Aperture Signs, 1980s Boss Robot, 1980s Four Office, and 1870s Mannequin.
Available from est. 10/ 5 for $15 at Thinkgeek
Surreal ceramics
Kate MacDowell's ceramic sculptures combine elements from anatomy, transforming the natural world in unexpected and surreal ways. Is There an Ecological Unconscious?
Infographics as a visual resume
Vizualize.me is a different approach to your resume. The application can turn your boring LinkedIn profile into a beautiful infographic in one-click! All through the power of code — no graphic design skills required.
Mechanical Mirage
Mechanical Mirage is a fantastic collection of works from Japanese artist Kazuhiko Nakamura AKA Almacan. His work combines surrealism and cyberpunk using Shade (3D software) and Photoshop.
7 ways games reward the brain
Tom Chatfield in TED talk proposes seven ideas for motivating and engaging people on the basis of observing many games’ stunning power as engines of human engagement. Games are perfectly tuned to dole out rewards that engage the brain and keep us questing for more.
Color Cycling with HTML5
2D pixel graphics of old are making a comeback thanks to mobile devices and web games. It is good time to reintroduce color cycling, using open web technologies like the HTML5 Canvas element. Joe Huckaby writes about his HTML5 rendered color cycling. Check the demo (Art by Mark Ferrari Code by Joseph Huckaby). It is an implementation of a full 8-bit color cycling engine, rendered into an HTML5 Canvas in real-time. Read also Josephs "Please, Somebody Make These Beautiful HTML5 Animations Into A Game" on gizmodo.com.au
Thirteen Queens
Thirteen Queens is work Swiss artists Alex Gertschen & Felix Meier created in AlexandFelix their own photographic studio - Without the use of computers, Alex and Felix stage their very own worlds, they do Stage Photography, but from their own, poetic point of view. Via: trendland.net
Animal acoustics
Wired science presents interesting gallery of animal sound and analyses of physics that produce them, based on research of bioacoustician Christopher Clark of Cornell University.