
City In a Bottle is an interactive project bordering between art, science and games, a virtual ecosystem of plants and insects. The game world mechanics are based on the principles of emergence and evolution by natural selection. Complex social behaviour and new life forms will evolve by themselves as the game progresses. The game engine is an open source, cross-platform version of NodeBox optimized for hardware-accelerated image processing, "NodeBox for OpenGL" a NodeBox-spinoff.
It is a very interesting project developed in a small interdisciplinary team of artists, musicians and computer scientists:
Champ d'Action (Belgium-based ensemble for contemporary classical music). Scientific advisor is Johan Gielis (author of the superformula, first published in the March 2003 American Journal of Botany). People working on City In A Bottle: Nicolas Marinus (project manager), Ludivine Lechat (visual artist), Tim Vets (Champ d'Action, musician), Frederik De Bleser, Tom De Smedt. Via:Tim Vets
More about the project via Ludivine Lechat and some interesting parts from behind the scenes such as a background scenery trough the Procedural architecture.
A moodboard explaining the basic feel of the City In A Bottle environment.
City In A Bottle
The Portal 2 Underground Poster Kit

Beautiful artwork from the legendary game Portal 2 Underground as a poster kit includes one of each of the following posters: 1940s Aperture Signs, 1980s Boss Robot, 1980s Four Office, and 1870s Mannequin.
Available from est. 10/ 5 for $15 at Thinkgeek
Surreal ceramics


Kate MacDowell's ceramic sculptures combine elements from anatomy, transforming the natural world in unexpected and surreal ways. Is There an Ecological Unconscious?
Infographics as a visual resume

Vizualize.me is a different approach to your resume. The application can turn your boring LinkedIn profile into a beautiful infographic in one-click! All through the power of code — no graphic design skills required.
Mechanical Mirage

Mechanical Mirage is a fantastic collection of works from Japanese artist Kazuhiko Nakamura AKA Almacan. His work combines surrealism and cyberpunk using Shade (3D software) and Photoshop.
7 ways games reward the brain

Tom Chatfield in TED talk proposes seven ideas for motivating and engaging people on the basis of observing many games’ stunning power as engines of human engagement. Games are perfectly tuned to dole out rewards that engage the brain and keep us questing for more.
Color Cycling with HTML5

2D pixel graphics of old are making a comeback thanks to mobile devices and web games. It is good time to reintroduce color cycling, using open web technologies like the HTML5 Canvas element. Joe Huckaby writes about his HTML5 rendered color cycling. Check the demo (Art by Mark Ferrari Code by Joseph Huckaby). It is an implementation of a full 8-bit color cycling engine, rendered into an HTML5 Canvas in real-time. Read also Josephs "Please, Somebody Make These Beautiful HTML5 Animations Into A Game" on gizmodo.com.au
Thirteen Queens

Thirteen Queens is work Swiss artists Alex Gertschen & Felix Meier created in AlexandFelix their own photographic studio - Without the use of computers, Alex and Felix stage their very own worlds, they do Stage Photography, but from their own, poetic point of view. Via: trendland.net
Animal acoustics

Wired science presents interesting gallery of animal sound and analyses of physics that produce them, based on research of bioacoustician Christopher Clark of Cornell University.
Making Apps That Don’t Suck

"Mike Lee considers that a software engineer makes great applications not because he follows good rules but because he has a better way of looking at the world and he learns from experience", Via Qcon. Presented at the QCon London 2011 Conference.
Do it together: The Rinpa Eshidan


In Japanise: "Rinpa" is a word created by the founders of the group meaning "to bring people together, while "Eshidan" essentially means "art crew." The Rinpa Eshidan is a team of artists brought together by a common creative expression. The group's main activities are performing in live-art events and creating videos of art in action. Members: Noiz-Davi, Daisuke Yamamoto, D.H.Rosen, Akari Sasai and XOLA. Via The Rinpa Eshidan website
Screenshots from one of my old favourites from 2006; 'puzzle'
Ana Somnia: The Light Sensitive Website


"Ana Somnia is a generative art project that emulates how we dream, combining animation, soundscapes and code. Kim Köster’s Illustrations merge in manifold permutations, seemingly the same, yet different each time. Switch off your lights to enter Ana’s dreamworld". When it becomes too intense flip the lights back on and it ends. Project by Rostlaub: autors of 99 rooms (2004)
Steampunk Mechanical Cheetah




Steampunk Mechanical Cheetah by Andrew Chase is made of electrical conduit, transmission parts, and 20-gauge steel. The cheetah has mechanical joints to allow some movement…se the animation!....and other creatures in Andrew world
GDC 2011's video talks

The GDC Vault service has debuted more free video talks from the 25th Game Developers Conference in San Francisco. You can find sponsored video lectures available in GDC 2011's 'free recordings' section. Photo: sesion: Video Games Turn 25: A Historical Perspective and Vision for the Future. Speaker: Satoru Iwata
Sand animation

Kseniya Simonova is a sand animator, an amazing artist and storyteller and the the winner of Ukraine’s Got Talent for 2009. Her YouTube video has become an internet phenomenon as millions of people watched her Amazing Sand Drawing. Via: Guardian.co.uk
