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City In A Bottle



City In a Bottle is an interactive project bordering between art, science and games, a virtual ecosystem of plants and insects. The game world mechanics are based on the principles of emergence and evolution by natural selection. Complex social behaviour and new life forms will evolve by themselves as the game progresses. The game engine is an open source, cross-platform version of NodeBox optimized for hardware-accelerated image processing, "NodeBox for OpenGL" a NodeBox-spinoff.



It is a very interesting project developed in a small interdisciplinary team of artists, musicians and computer scientists:
Champ d'Action (Belgium-based ensemble for contemporary classical music). Scientific advisor is Johan Gielis (author of the superformula, first published in the March 2003 American Journal of Botany). People working on City In A Bottle: Nicolas Marinus (project manager), Ludivine Lechat (visual artist), Tim Vets (Champ d'Action, musician), Frederik De Bleser, Tom De Smedt. Via:Tim Vets

More about the project via Ludivine Lechat and some interesting parts from behind the scenes such as a background scenery trough the Procedural architecture.



A moodboard explaining the basic feel of the City In A Bottle environment.

The Portal 2 Underground Poster Kit



Beautiful artwork from the legendary game Portal 2 Underground as a poster kit includes one of each of the following posters: 1940s Aperture Signs, 1980s Boss Robot, 1980s Four Office, and 1870s Mannequin.
Available from est. 10/ 5 for $15 at Thinkgeek

Surreal ceramics





Kate MacDowell's ceramic sculptures combine elements from anatomy, transforming the natural world in unexpected and surreal ways. Is There an Ecological Unconscious?

Infographics as a visual resume



Vizualize.me is a different approach to your resume. The application can turn your boring LinkedIn profile into a beautiful infographic in one-click! All through the power of code — no graphic design skills required.

Mechanical Mirage



Mechanical Mirage is a fantastic collection of works from Japanese artist Kazuhiko Nakamura AKA Almacan. His work combines surrealism and cyberpunk using Shade (3D software) and Photoshop.

7 ways games reward the brain



Tom Chatfield in TED talk proposes seven ideas for motivating and engaging people on the basis of observing many games’ stunning power as engines of human engagement. Games are perfectly tuned to dole out rewards that engage the brain and keep us questing for more.

Color Cycling with HTML5



2D pixel graphics of old are making a comeback thanks to mobile devices and web games. It is good time to reintroduce color cycling, using open web technologies like the HTML5 Canvas element. Joe Huckaby writes about his HTML5 rendered color cycling. Check the demo (Art by Mark Ferrari Code by Joseph Huckaby). It is an implementation of a full 8-bit color cycling engine, rendered into an HTML5 Canvas in real-time. Read also Josephs "Please, Somebody Make These Beautiful HTML5 Animations Into A Game" on gizmodo.com.au